Fatiguing Magic
For those that aren’t interested in the why, you can juste Click here to skip to the actual house rule
Some Game Master sharing is thoughts.
For those that aren’t interested in the why, you can juste Click here to skip to the actual house rule
With my group, we recently switched from the Cypher System to The Black Hack Second Edition to handle our RPG cravings.
You may have noticed that I imported a couple on month ago the stuff of my old blog Goumy.net.
Ever since the D&D 3e, I always felt that the provided encumbrance system was somewhat off. The major problem I had was with the fact that your load would affect your moving speed.
But up until recently, I didn’t know how to fix it, so I mainly ignored that rule.
Since the last post, (over a year ago) my Savage Iron Campaign raised and fell and so did my conversion efforts.
Welcome to my third installment on Iron Kingdoms RPG conversion to Savage Worlds. In that post, I’ll cover Iron Kingdom RPG Abilities.
In my previous post, I talked about converting Iron Kingdoms RPG to Savage Worlds, my go to system. I started with the Character Statistics, as Iron Kingdimg calls them and convet them to Savage Worlds Traits. Now it’s time to handle the skills, since it’s the next big step.
As I said in the my previous post. I have already started my Iron Campaign with the Savage Worlds system. I made a basic conversion of the Iron Kingdoms RPG to Savage Worlds so that my players can start playing. But now, I realize that there are some things that does not feel as they do in the Iron Kingdoms RPG. So I have to step up my conversion so the flavor of the Iron Kingdoms will be preserved.
On of my player brought to my attention a new RPG that came out last year and that was looking very interesting. The RPG was Iron Kingdom from Privateer Press. This RPG is a new system derived from Privateer Press’ Warmachine and Hordes miniature games that lives in the same settig. Privateer Press published some years ago a d20 compatible version of their Iron Kingdoms campaign setting.
After being a DnD 4th enthusiast for a long time, as in the day it was released, I got bored of it and my players too at some times in 2011. Some of them was nostalgic of good old DnD 3.5. Some of them was not combat players, so wasn’t very interested in Dnd 4th character options. Some of them, who recently joined the campaign, was overwhelmed by all the powers they had and never knew witch one does what.
In the first part, I talked why I was looking out for a new system and my trials with DnD Next and True20. Has I said, I’m doing that to help those of you out there, that are not happy with the current RPG system they are currently using, and want to see other stuff.