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Iron Kingdom Savage Conversion - Abilities

Welcome to my third installment on Iron Kingdoms RPG conversion to Savage Worlds. In that post, I’ll cover Iron Kingdom RPG Abilities.

The Iron Kingdoms RPG offer a lot of abilities to character. Abilities really are the IKRPG equivalent of Savage Worlds edges. The main differences, is that characters in IKRPG have limited availability of abilities based on their careers and archetype.

I’ll do the same process as I did for the skills last week. I’ll try to map IKRPG abilities to existing Savage Worlds edges. If I can’t find a fitting match, I’ll create a new Edge, but only if the ability his a setting signature, like ‘Jack Marshal that allows a character to handle steamjack.

So here is my mapping table of every abilities from IKRPG.

Iron Kingdoms Abilities Savage Worlds Edge
'Jack Marshal new Edge
Ace Commander new Edge
Acrobatics Acrobat
Advisor  
Ambush  
Anatomical Precision  
Appraise  
Arcane Assassin  
Arcane Defenses Arcane Resistance
Arcane Engineer  
Arcane Precision  
Arcane Scholar  
Astute  
Backsab  
Battle Commander  
Battle Plan: Call to Action  
Battle Plan: Coordinated Strike  
Battle Plan: Desperate Pace  
Battle Plan: Go to Ground  
Battle Plan: Reconnaissance  
Battle Plan: Shadow  
Bayonet Charge  
Big Game Hunter  
Binding  
Blaster  
Blood Spiller  
Bodge  
Bodyg u a rd  
Bomber  
Bond (bond slot)* new Edge
Brew Master  
Camouflage  
Card Sharp  
Cautious Advance  
Cavalry Charge  
Chain Attack: Bleed Out  
Chain Attack: Pin Down  
Choir  
Cleave  
Combat Rider  
Conniver  
Cover Identity (identity)*  
Crackshot  
Craft Rune Shot new Edge
Crossbowman  
Defender  
Defensive Line  
Dig In  
Disease Resistance  
Dispel  
Dodger  
Drive: Ancil lary Attack  
Drive: Assault  
Drive: Off Road  
Drive: Pronto  
Dual Shot  
Elemental Mastery  
Empower  
Expert Rider  
Fast Cook  
Fast Draw Quick Draw
Fast Rearm (weapon type)*  
Fast Reload  
Fell Call: Cacophony new Power
Fell Call: Call of Defiance new Power
Fell Call: Ground Shaker new Power
Fell Call: Heroic Ballad new Power
Fell Call: Reverberation new Power
Fell Call: Signal Call new Power
Fell Call: Sonic Blast new Power
Field Alchemist  
Field Marshal: Magical Attack  
Field Marshal: Relentless Charge  
Field Marshal: Shield Guard  
Find Cover  
Fire in the Hole!  
Fleet Foot Fleet-Footed
Free Style new Edge
Gang  
Get Away  
Girded  
Good Breeding  
Great Power Power Points
Grenadier  
Gunfighter  
Head-Butt  
Hit the Deck!  
Hyper Awareness  
Immunity: Cold  
Immunity: Corrosion  
Immunity: Electricity  
Immunity: Fire  
Inscribe Formulae new Edge
Iron Sentinel  
Iron Will  
Keen Eyed  
Language (language)*  
Legacy of Bragg  
Light Cavalry  
Load Bearing  
Mage Killer  
Marksman Marksman
Natural Leader Command Presence
Night Fighter  
Parry  
Pathfinder  
Poison Resistance  
Port of Call  
Precision Strike  
Press the Attack  
Privilege Noble
Prowl  
Pursuit  
Quick Work  
Rallying Cry  
Relentless Charge  
Resourcefull  
Retaliatory Strike Counterattack
Return Fire  
Ride-By Attack  
Riposte  
Rock Solid  
RollWith It  
Saddle Shot Steady Hands
Scrounge  
Sentry  
Set Defense  
Shadow Magic new Edge
Shield Guard  
Shield Slam  
Signal Language  
Sniper Marksman
Specialization (weapon type)* Trademark Weapon
Steady  
Steamo  
Sucker!  
Swift Hunter  
Swift Rider  
Take Down  
Targeteer  
Team Leader  
Traceless Path  
Truth Reader  
Tune Up  
Two-Weapon Fighting Two-Fisted
University Education  
Waylay  

As you can see, there is really few Edges that are equivalent to the IKRPG Abilities. There’s a lot of abilities that allows character to reroll failed skill checked and since Savage Worlds include bennies that allows that I don’t see the need to create them. There’s also some abilities that could be created as is in Savage Worlds, for example Truth Reader that allows a character to always know if someone is lying.

Since I’m not converting an existing IKRPG campaing, I don’t intend to create mapping for every one of the abilities. My principal goals for this conversion is to take out what create the flavor of the Iron Kingdoms and to allows me to convert ennemy stat block easily. So if I decide to use an ennemy with an ability that doesn’t have an edge equivalent, I’ll convert it then.

Some Iron Kingdoms Abilities are mapped as new Edges, these new Edges will be the subject of an other post.

Written on July 12, 2013
Categories :  Tinkers