Iron Kingdom Savage Conversion - Abilities
Welcome to my third installment on Iron Kingdoms RPG conversion to Savage Worlds. In that post, I’ll cover Iron Kingdom RPG Abilities.
The Iron Kingdoms RPG offer a lot of abilities to character. Abilities really are the IKRPG equivalent of Savage Worlds edges. The main differences, is that characters in IKRPG have limited availability of abilities based on their careers and archetype.
I’ll do the same process as I did for the skills last week. I’ll try to map IKRPG abilities to existing Savage Worlds edges. If I can’t find a fitting match, I’ll create a new Edge, but only if the ability his a setting signature, like ‘Jack Marshal that allows a character to handle steamjack.
So here is my mapping table of every abilities from IKRPG.
Iron Kingdoms Abilities | Savage Worlds Edge |
---|---|
'Jack Marshal | new Edge |
Ace Commander | new Edge |
Acrobatics | Acrobat |
Advisor | |
Ambush | |
Anatomical Precision | |
Appraise | |
Arcane Assassin | |
Arcane Defenses | Arcane Resistance |
Arcane Engineer | |
Arcane Precision | |
Arcane Scholar | |
Astute | |
Backsab | |
Battle Commander | |
Battle Plan: Call to Action | |
Battle Plan: Coordinated Strike | |
Battle Plan: Desperate Pace | |
Battle Plan: Go to Ground | |
Battle Plan: Reconnaissance | |
Battle Plan: Shadow | |
Bayonet Charge | |
Big Game Hunter | |
Binding | |
Blaster | |
Blood Spiller | |
Bodge | |
Bodyg u a rd | |
Bomber | |
Bond (bond slot)* | new Edge |
Brew Master | |
Camouflage | |
Card Sharp | |
Cautious Advance | |
Cavalry Charge | |
Chain Attack: Bleed Out | |
Chain Attack: Pin Down | |
Choir | |
Cleave | |
Combat Rider | |
Conniver | |
Cover Identity (identity)* | |
Crackshot | |
Craft Rune Shot | new Edge |
Crossbowman | |
Defender | |
Defensive Line | |
Dig In | |
Disease Resistance | |
Dispel | |
Dodger | |
Drive: Ancil lary Attack | |
Drive: Assault | |
Drive: Off Road | |
Drive: Pronto | |
Dual Shot | |
Elemental Mastery | |
Empower | |
Expert Rider | |
Fast Cook | |
Fast Draw | Quick Draw |
Fast Rearm (weapon type)* | |
Fast Reload | |
Fell Call: Cacophony | new Power |
Fell Call: Call of Defiance | new Power |
Fell Call: Ground Shaker | new Power |
Fell Call: Heroic Ballad | new Power |
Fell Call: Reverberation | new Power |
Fell Call: Signal Call | new Power |
Fell Call: Sonic Blast | new Power |
Field Alchemist | |
Field Marshal: Magical Attack | |
Field Marshal: Relentless Charge | |
Field Marshal: Shield Guard | |
Find Cover | |
Fire in the Hole! | |
Fleet Foot | Fleet-Footed |
Free Style | new Edge |
Gang | |
Get Away | |
Girded | |
Good Breeding | |
Great Power | Power Points |
Grenadier | |
Gunfighter | |
Head-Butt | |
Hit the Deck! | |
Hyper Awareness | |
Immunity: Cold | |
Immunity: Corrosion | |
Immunity: Electricity | |
Immunity: Fire | |
Inscribe Formulae | new Edge |
Iron Sentinel | |
Iron Will | |
Keen Eyed | |
Language (language)* | |
Legacy of Bragg | |
Light Cavalry | |
Load Bearing | |
Mage Killer | |
Marksman | Marksman |
Natural Leader | Command Presence |
Night Fighter | |
Parry | |
Pathfinder | |
Poison Resistance | |
Port of Call | |
Precision Strike | |
Press the Attack | |
Privilege | Noble |
Prowl | |
Pursuit | |
Quick Work | |
Rallying Cry | |
Relentless Charge | |
Resourcefull | |
Retaliatory Strike | Counterattack |
Return Fire | |
Ride-By Attack | |
Riposte | |
Rock Solid | |
RollWith It | |
Saddle Shot | Steady Hands |
Scrounge | |
Sentry | |
Set Defense | |
Shadow Magic | new Edge |
Shield Guard | |
Shield Slam | |
Signal Language | |
Sniper | Marksman |
Specialization (weapon type)* | Trademark Weapon |
Steady | |
Steamo | |
Sucker! | |
Swift Hunter | |
Swift Rider | |
Take Down | |
Targeteer | |
Team Leader | |
Traceless Path | |
Truth Reader | |
Tune Up | |
Two-Weapon Fighting | Two-Fisted |
University Education | |
Waylay |
As you can see, there is really few Edges that are equivalent to the IKRPG Abilities. There’s a lot of abilities that allows character to reroll failed skill checked and since Savage Worlds include bennies that allows that I don’t see the need to create them. There’s also some abilities that could be created as is in Savage Worlds, for example Truth Reader that allows a character to always know if someone is lying.
Since I’m not converting an existing IKRPG campaing, I don’t intend to create mapping for every one of the abilities. My principal goals for this conversion is to take out what create the flavor of the Iron Kingdoms and to allows me to convert ennemy stat block easily. So if I decide to use an ennemy with an ability that doesn’t have an edge equivalent, I’ll convert it then.
Some Iron Kingdoms Abilities are mapped as new Edges, these new Edges will be the subject of an other post.